AI Insights · Timothy · October 2022
Top 5 Voxel Games on iOS in Brazil Q3 2022
A detailed look at the performance of the top 5 voxel games on iOS in Brazil during Q3 2022, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 voxel games on iOS in Brazil showed interesting trends in downloads, revenue, and active users. Here's a closer look at how these games performed:
MultiCraft — Build and Mine! from MultiCraft Studio saw a varied trend in weekly downloads, starting at around 5.1K at the end of June and peaking at approximately 7K in mid-July. The downloads then fluctuated and ended the quarter at about 4.7K. The weekly active users for this game followed a similar pattern, starting at 21.1K and peaking at 24.3K in mid-July before gradually declining to 19.4K by the end of September.
Block Craft 3D: Building Games by Wildlife Studios exhibited a significant peak in weekly downloads, reaching nearly 6.7K in mid-July. However, the downloads declined to around 3.1K by the end of September. The game’s weekly revenue remained relatively steady, peaking at $175 in late July. Active users saw a high of approximately 34.4K in mid-July but dropped to around 26.3K by the end of the quarter.
Kawaii World - Craft and Build from Anna Bryk had a consistent performance in weekly downloads, with numbers ranging from 1.9K to 2.9K throughout the quarter. Active users showed a slight increase, peaking at 7K in early September but ending the quarter at about 5.9K.
Crossy Road by HIPSTER WHALE experienced a notable fluctuation in weekly downloads, peaking at around 4K in mid-July before dropping to approximately 1.1K by mid-September. The game’s weekly revenue varied slightly, with the highest being $41 in late August. Active users peaked at 13.6K in late July but decreased to about 8.9K by the end of September.
Mini World: CREATA from Miniwan Tech saw an increase in weekly downloads, peaking at around 3K in late August before settling at approximately 1.8K by the end of September. Weekly revenue peaked at $108 in mid-July and remained relatively stable throughout the quarter. Active users for this game showed a peak of 39K in mid-July, dropping to around 26.2K by the end of September.
For more detailed insights and data on these and other games, visit Sensor Tower.